Friday, August 22, 2014

Batman Saw Game Walkthrough


batman saw game walkthroughHere's a complete guide on how to beat the Batman saw game - another entry to the Inkagames Saw series. This time you can play as the caped crusader himself, because Batgirl has been kidnapped and it's up to Batman to play Pigman's game to save her.

The game is available here

 

Batman Saw Game

You start out in the batcave. First, click on the paint dispenser to grab all your gear. There is also a portable hole in the left corner.
Use the teleporter in your inventory to go to Mexico. In the first screen, grab the magnifying glass and a rope.
Go forward, there are 4 items to pick up:
  • Another piece of rope
  • A cat
  • A somniferus
  • A bag of candies
Use the teleporter to go to the hideout.

Two-Face

Cara de Barro (aka the mud guy) is guarding the door.

Use the bag of candies to get a candy. Throw the candy over the red dotted line and when he is bending over to pick it up, use the hardening liquid on him.


Grab a piece of paper and the trampoline from this room.

Now, look through the bars and drop a cat in through the window to distract Two-Face.

Next, use the acid pill on the wall where the red X is. Put your hand through the hole and grab the coin from the table.

Use the teleporter to go back to Mexico.

Place the trampoline in front of the tree and jump on it to rescue the dog from the tree.

Go back to where the girl is and talk to her.

1. You must be the winner of the drawing contest
2. Nice Dress.

You will discover that her dog is missing. So, give her the dog from your inventory that we rescued from the tree. She will reward you with a teddy bear.

Talk to her again.

1. What other abilities do you have besides drawing?

You will discover she can repair coins. Give her the coin you stole borrowed from Two-Face and she will repair it.
Use the teleporter again to go back to the hideout.

Put your hand through the hole again and place the repaired coin on the table.

Look at the piece of paper in your inventory. This will tell you the password for the door. Start from the scratched coin, then move up like the arrow says. Then use the nose as an arrow to move right and then up.

Now replace the coins with a numpad in your mind. There's your password: 7452 (may be different for you)

Go through the door, two-face won't attack you, since both sides of his coin are clean.

Scarecrow

If you go through the door, Scarecrow will attack you.

There is a pile of stones in the room. Pick up a stone and use it on a piece of rope. Pick up another stone and use it on the same rope to get a bola. Do the same with the other rope. Make sure you have 2 bolas in your inventory.

Use both bolas on the entrance to defeat the Scarecrow.


Pick up halogen glasses, a green canary and a metal rod from this room.

Mad Hatter

Go forward. If you pick up the skateboard a giant hat will drop down upon you.

Place the metal rod right of the skateboard and drop some glue in the right corner. (check picture)

Now you can safely pick up the skateboard. Use the halogen glasses and look at the hats on the wall around the keyboard.

Each hat will have a different number, the order of numbers is on the giant red hat. Every game has different order and different numbers.


Go and enter the number you came up with into the keyboard. But the Mad Hatter will have one more surprise for you, he will try to spray you with gas. When he confronts you, use the bat-fan on him and the gas will be blown right back to his face.

You can enter the code safely now to open the metal door.

Bane

Bane's lair is directly to the right from the Mad Hatter. If you confront him directly, he will smash you.

So, go up from the Mad Hatter's place.

Grab the piece of paper. (It tells you how to get the numbers for the keyboard, but I already covered that, so it doesn't really matter.) Move right.

Pick up the Piece of meat, golf club and blue cloth.

Use the acid pill on the right side of the wall. Click on the hole to pull Bane's tubes out and turn him into a wimp.


Go back to Mad Hatter's place and go directly right into Bane's lair.

Pick up golf tee, paintbrush and dog.

Cat-woman

Before going to the right from Bane's lair, combine a piece of meat with somniferus.

When you enter the next room, drop the meat with somniferus in front of you to stop the Panther, he will eat the meat and fall asleep.

Next, use the dog in your inventory on cat-woman.


Now that she's taken care of you can move to the next room.

The Riddler

He will ask you what the middle name of his canary is, doesn't matter which option you choose, it will be wrong and you will get squished.

When you respawn, use the magnifying glass on the green canary. You will learn that the answer is "Juanito".

Go back in and answer the question right this time.

He still has one trick up his sleeve. Wait for him to turn around and then throw your bat-boomerang on the lever.


That will take care of him.

Before moving on, pick up the golf ball from the right corner.

Mr Freeze

In the next room pick up the camera.

Mr. Freeze is to the room on the left. Don't enter yet!

First, place the golf tee on the spot marked with the red X. Then, place the golf ball on it. Use the golf club on the ball to hit Mr Freeze.


With his helmet broken, he has to stay in the freezer and will trouble you no more.

Pick up a holographic disc, an empty can, remote control and a boxing flower.

Poison Ivy

Go back to the hallway from Mr. Freezes place and use the skateboard on the boxing flower.

You now have a boxing flower on a skate.

Use it on the entrance to Poison Ivy's lair. The plant will knock her out.


Go across the room and press the button on the wall to cover up the dirt tile.

Pick up the piece of paper and oil.

Killer Croc

Go down and you see Killer Croc standing in a boxing ring. Don't go into the ring or you will get demolished.

First, use the camera to take a picture of the ring floor.

Now, use the teleporter to go to the batcave. Place the empty can in the paint dispenser and then use the photograph on the machine as well. You will get a pink paint can.

Use the teleporter to get back to the hideout.

Place the portable hole in the ring.

Now, use the paintbrush with the paint can. Then use the paintbrush on the blue cloth. You will get a pink cloth. 

Use the pink cloth to cover up the hole. Then throw the teddy bear at Killer Croc to make him walk towards you into the trap.

Once he's taken care of, go into the ring and pick up the spring.


Harley Quinn 

Go right from Poison Ivy's lair and you see Harley Quinn with her back to you.

Use the spring on the yellow tile, she will turn around and knock herself out.

Take the spring out of the way so you can enter the code into the keyboard.


In order to get the right code you have to look at the piece of paper you picked up. The right numbers are marked with red squares. In my case, the code is: 9856


The Penguin

With the correct code entered, the ice will melt from the next room. Go in.

The Penguin is also facing away from you. Spill some oil in front of the red line and place the holographic disc on the spill.


Batman will kick it in front of the Penguin. Now use the remote on the holographic disc to scare him into the pool.

Pick the disc up when done, we will need it again soon. Also pick up the wooden board.

The Joker

Batgirl is in the next room hanging over a pit and the Joker set fire to the rope she's hanging from.

You have to act quick to save her!

Spill some oil in front of you and place the wooden board on it. Then click on it and choose the fist icon.

Once she is saved, pick up the wooden board.

Use the holographic disc on the entrance to kick it in front of the Joker.

Look through the hole in the wall and use the remote control on the disc to scare the Joker. He will run into the pit.


The Final Challenge

Go to Joker's room to be confronted with the final challenge of the game.

You have 15 seconds to press the letters in the corners of the room in the right order.

As soon as you can, pick up the note in the middle of the room and look at it. It will tell you the correct order of the letters.

You can toggle between Batman and Batgirl to cover more ground quickly. Use batman to press the letters on one side of the room and Batgirl to press the others.


The challenge is pretty self-explanatory, so I can't really offer any more help. Good Luck!

Once you make it, you win the game!



2 comments:

  1. My pascode in the harley quinn room doesn't work maybe because i picked up an extra stone?

    ReplyDelete
  2. Where do you get the hardening liquid? I didn't see it at mexico.

    ReplyDelete